Background
Soldier of Fortune was developed to be based on the Soldier of Fortune magazine.
About midway through the game's development, Raven Software hired a professional
mercenary, John Mullins, to act as a consultant on the game for purposes of
realism and accuracy. A fictional version of Mullins was eventually made
into the game's main character.
Soldier of Fortune was one of the first "real-world" first-person shooters,
with modern weapons and human opponents, as opposed to more fantasy/sci-fi
oriented games like Doom or Duke Nukem 3D.
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